This is something I’m trying to get into the whole “character design” thing. So let’s meet my first attempt; Shovel Knight fan character Paddle Knight. Keep in mind, I’m not REALLY keeping him, but this is a good example.
The first picture is the first sketch. Here we see his main design; a knight in a boat. He was given a (poorly drawn) sun hat and his main weapon is a paddle inspired by the paddle weapon Nightmare in Soul Calibur 2 used.
The second sketch is redesigning his outfit. Instead of a generic armor, I went for a coat underneath, but he has chest protection from the first sketch. Also looking at size compared to his paddle. I sort of strayed from the concept of a pedalo…captain?
Finally, we have what I would call his final look. This would be his “intro” animation, his boat has capsized “due” to the player (Shovel Knight?). It’d be a glass cannon situation; he takes a single circle of damage from the weapon, but he’s agile. His paddle is usually resting in the boat, but he uses it near half health. His other skills would be throwing his hat for long range and merely swinging his arms up close. He’d be like Tinker Knight if I wanted him to use his paddle like I mentioned earlier.
I’m not an expert, but it’s important to keep this in mind. Don’t stick with the first design, which I’ve done in the past. Oh, also, I don’t know how to draw armor, hence why I replaced his arms, but that might have been a better idea on the design standpoint.